
Bullseye
Stop the needle dead center. Precision beats speed..
What you are trying to do
Lock closest to the moving target's center and reach the selected round-win target first.
Track the sweep
The needle moves across the scoring bar while every player judges the center.
Lock once
Tap LOCK before the window closes. Distance from center determines a server-scored result from zero to 100.
Win the race
The best score takes the round; repeated round wins decide the match.
Complete rules for Bullseye
These are the disclosed rules used by the room—not a simplified summary that changes once the match begins.
- 01
A needle sweeps across the bullseye bar. Tap LOCK when it is dead center.
- 02
The closer to center, the more points: bullseye = 100, falling off to 0 at the edges.
- 03
Highest score wins the round. First to the target number of round wins takes the match.
- 04
Wait too long and you score 0, so lock before the window closes.
- 05
Your lock is timed on the server, so nothing can be faked from the client.
Modes & room settings
Every setting below is validated by the server. The default is marked so a new host knows exactly what will run without changing anything.
Match
Sets how many precision rounds decide the match.
First to 3 decides the match; the first player to reach that round-win target wins.
First to 5 decides the match; the first player to reach that round-win target wins.
First to 7 decides the match; the first player to reach that round-win target wins.
Three useful habits
Watch the center, not the needle's starting edge.
Commit cleanly—waiting for a perfect lock can turn a strong score into zero.
Use the first round to learn the sweep rhythm, then adjust rather than guessing wildly.



