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Reflex duel

Reaction Duel

Wait for GO, then tap first. Jump early and you lose..

2-6 playersQuick playBrowser multiplayer
The objective

What you are trying to do

React after GO—not before it—and reach the selected round-win target first.

01

Hold

A random server delay prevents players from predicting when GO will appear.

02

React

The first valid tap after GO wins; an early tap is a false start and loses the round.

03

Repeat

Round winners accumulate until someone reaches the chosen match target.

Server-authoritative guide

Complete rules for Reaction Duel

These are the disclosed rules used by the room—not a simplified summary that changes once the match begins.

  1. 01

    Wait for the GO signal, then tap as fast as you can. Fastest valid tap wins the round.

  2. 02

    Do NOT tap before GO. Tapping early is a false start and you lose the round.

  3. 03

    The delay before GO is random, so you cannot time it. You have to react.

  4. 04

    First to the target number of round wins takes the match (the host sets it).

  5. 05

    Your reaction is measured on the server, so nothing can be faked and a low ping helps.

Choose the table

Modes & room settings

Every setting below is validated by the server. The default is marked so a new host knows exactly what will run without changing anything.

Room setting

Match

Sets how many reaction rounds decide the match.

First to 3

First to 3 decides the match; the first player to reach that round-win target wins.

First to 5Default

First to 5 decides the match; the first player to reach that round-win target wins.

First to 7

First to 7 decides the match; the first player to reach that round-win target wins.

Before your first match

Three useful habits

01

Keep your pointer or thumb settled over the control before the wait begins.

02

React to the visual change instead of counting an imagined delay.

03

A stable connection helps, but an early tap always loses regardless of ping.