
Chess
The classic. Checkmate your rival's king.
What you are trying to do
Checkmate the opposing king while keeping your own king out of check.
Develop
White moves first. Bring pieces into useful squares, protect the king, and contest the center.
Create threats
Every move must be legal and may not leave your king attacked. Checks force an immediate response.
Mate or draw
Win when the enemy has no legal answer to check; the disclosed stalemate, material, repetition, and move-count rules can draw the game.
Complete rules for Chess
These are the disclosed rules used by the room—not a simplified summary that changes once the match begins.
- 01
White moves first. Tap one of your pieces to see where it can go.
- 02
Tap a highlighted square to move there.
- 03
Castling and en passant work automatically. On promotion you choose the piece (queen, rook, bishop, or knight).
- 04
Put the enemy king in checkmate to win.
- 05
Draws: stalemate, insufficient material (e.g. lone kings, or king + a single minor piece), threefold repetition, and the 50-move rule.
Modes & room settings
Every setting below is validated by the server. The default is marked so a new host knows exactly what will run without changing anything.
Classic setup—no hidden host modifiers
Chess currently runs the complete rules shown above for every room. The host chooses who joins and when to start, but cannot silently change the board, scoring, or win condition.
Three useful habits
Check every candidate move for an exposed king before looking at tactics.
Develop minor pieces before making repeated moves with the same piece.
When promoting a pawn, choose the piece the position needs—not automatically a queen.



